"Michael Andrews" <M.C### [at] reading ac uk> wrote in message
news:3B1E0C1E.725E956D@reading.ac.uk...
> Hi Nekar,
>
> Nekar Xenos wrote:
> >
> > Seeing this has to do with MegaPov I guess I have to post this here. I'm
trying
> > to get a fire effect with iso surfaces and I keep getting dark shaded areas.
> > I've tried lot's of different types of emmiting media and I still can't get
it
> > right.
> >
> > I'll post the code I'm using to p.t.s-f.
> >
>
> All I did was use
>
> global_settings
> {
> max_trace_level 30
> assumed_gamma 1
> ambient_light 1
> }
>
> and put
>
> accuracy 0.00001
>
> in the isosurface definition.
>
> Bye for now,
> Mike.
Thanks, but I don't think ambient_light 1 will work for the scene I intend using
this in.
- Nekar
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